The new Joystick Base part looks quite simple, but looks can be oh so deceiving.
The main purpose of this part is to allow players to build custom flight controls. You can connect fuselage parts to the control base and it can rotate or translate those parts based on the assigned inputs. In that sense, it's like a multi-axis rotator and piston, which is very powerful. It is also able to respond to the player in VR when they grab the stick with their virtual hands.
The Part Properties for this part has several presets available to help you create standard control configurations: Joystick 2-Axis, Joystick 3-Axis, Yoke, Wheel, Lever, and Custom. There are several options available giving you incredible flexibility to create basically any kind of control you can imagine.
It's a beautiful fusion of flexibility and simplicity in a small package. Nicky went full wizard mode when he implemented this part.
And to all those thinking they're going to misuse this for the most random of purposes, I am one step ahead of you - WNP78
SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.
This part, as well as the labels, gauges and the fuselage cutting, will be included in the v1.11 update which we are hoping will enter beta testing this month.
The most confusing thing there that warrants some explanation is the "Rotation Max" option at the bottom. It's a fairly advanced option that you shouldn't need to change much.
Its full name was "rotation max distance" and it's a property that affects how a motion controller in VR affects the rotation of the joint. For a control like a short sidestick, you would want most of the input to come from the angle the controller is held at, but a taller central control stick you would want to respond more to the position of your hand, as there is a lot of leverage. But if that was a 3-axis stick (with twisting for yaw), the yaw would be entirely based on the rotation of the controller.
So the ControlBase mixes the position and rotation of the hand based on how far away it is from the axis relative to the rotation max distance. Essentially, when the distance between the hand and the joint axis becomes smaller than rotationMaxDistance, rotation input will start being mixed in and will get stronger as you move towards the joint axis, until it is fully rotation based at the joint axis. Essentially, the effect of it is:
Increasing the distance will make the control use more rotation input
Decreasing the distance will make the control use more position input
@SimpleStudent nvm i fixed it by buying a new version
@klm747klm747 ok, how do i set it up to be able to use it on PC/Mac?
@SimpleStudent I commented that a year ago and you can use the MGs if you know how to set it up.
@klm747klm747 i agree
i want to use the machine guns on the Gator 2
@AndrewGarrison Hey, I got a small problem, just recently after you posted about the beta, my game has started to crash more than usual. Creations that ran smoothly on my Amazon Fire HD 10 7th Gen, now lag a bit, then the game crashes.
@AndrewGarrison can u add a new thing to cockpits,like view range,bc i use a submarine with a rail cannon on it and it has minimum range and that is 10,0nm please add this feature.
@BaconEggs this is definitely important, we need to be able to click these.
@Alexandrias i think thats already mentioned in the recent post just like this one here it is: https://www.simpleplanes.com/Blog/View/1424404/SPVR-Update-Gauges
a question of mine is will these be able to be clicked by a mouse
as well as having entirely custom slider inputs separate from vtol and trim ?
Will we get glass hollow fuselages? This would be a godsend for the new more realistic cockpits.
@Augusta I meant the nearest moon of jooro
i didnt see other thing in the trailer other than grabable fuelslages, which is exciting, i can see so many cool things you can do with them. but seeing that i think that there will only be one more teaser post before a beta comes out. i would say around november. also, im like one of the five people here with a VR headset, can i have a beta copy for cough cough, "review purposes" please?
will VR designer be a thing?
also
would like a feature that disables any new connections from being made to selected parts. It'll help when making things that involves lots of moving parts
This would have been better if this obvious object was first released! But thanks I like it.
The crashes of the game in vr must be like if hit with any part hard on ground then there must be crackes or if a part starts burning there must be an black ass to show that the part has burnt
Last request
Pls add glideable parachute in the spvr
@CG37Official yep off dirt runway for small aircraft on Wright Island
Yep better to have a piece than adding 2
@Karzigg u stupid
Fun fact:
So far, the number of up votes in this forum is only half of that of the German Corsair.
@Karzigg are you retarded or just 11 years old?
Karzigg got bleeeep disintegrated
@arata clicky
Everything is going to be in the normal SP since spvr doesn't have a designer
@WiiMini Man literally has his own drama recap, and someone else is trying to cause drama :ULTRAKEK: