@MrPorg137 Put the piston on top of the hull and put a xml modded buoyant fuselage block on top.
As for how buoyant the fuselage block should be, a value of "10" or so would be good.
Buoyancy:
The way I do it is by making the hull non buoyant and by attaching two or more XML modded pistons fitted with buoyant fuselage blocks to the hull, allowing the submarine to "dive" when the pistons are extended.
Propulsion:
If your submarine has a maximum operating depth of a few meters:
XML mod the propeller(s) to have a "chordScale="10"" or more.
If your submarine has a maximum operating depth of (No idea, 100-400 meters?):
Attach a blasto VTOL engine to the buoyant blocks and put VTOL nozzles on your submarine.
@Feanor That Is Exactly What I Do With My Tanaka Class Attack Submarine
@MrPorg137 Put the piston on top of the hull and put a xml modded buoyant fuselage block on top.
As for how buoyant the fuselage block should be, a value of "10" or so would be good.
@Feanor I'm confused what do I attach to the piston to and where do I put it?
Buoyancy:
The way I do it is by making the hull non buoyant and by attaching two or more XML modded pistons fitted with buoyant fuselage blocks to the hull, allowing the submarine to "dive" when the pistons are extended.
Propulsion:
If your submarine has a maximum operating depth of a few meters:
XML mod the propeller(s) to have a "chordScale="10"" or more.
If your submarine has a maximum operating depth of (No idea, 100-400 meters?):
Attach a blasto VTOL engine to the buoyant blocks and put VTOL nozzles on your submarine.
See My Tanaka Class Attack Submarine
@MintLynx