Hey guys. My friend NANOMAN came up with an amazing thing for the developers to add. He was too lazy to translate it, though... So i’ll do it for him.
So, he offers to add a simple, but very useful thing for all of us - more triggers (inputs) for mechanisms. In particular, these are:
Vertical speed (Vs <> value);
Height (h <> value);
Angle of attack (A <> value);
Heading (Hdg <> value);
AND
Complex sequences of actions for mechanisms
(As we have now in SP «if v>(N) then Action (V <> value)» then they could add «if AG(N) active then AG(X) not active» or something like that)
I would like to have timer and logic gates too
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If inputs could serve as activation groups that would be interesting
it would be nice if rotators have Cycle option, when they reach the maximum limit rotation they will go back to the regular position and go to the max limit again aslong as input is still there.
imagine the possibilities
@DrunkenRaider I take it that you were really busy with school lately, that could be the reason why you forgot the CP-510 NEO.
Oh, I already forgot about this plane... @Boeing777x
yes
100% agree
The devs probably won't add this sice they are too busy with sr2 and that other game but WNP78 can add it to overload
When are we gonna get logic gates
@IStoleYourMeme lol
Hello again, just wanted to check on how you are doing in school as well as your upcoming CP-510 NEO 1 month since the last time.
inb4 this gets added to sr2 and not sp
@WNP78
Good idea!