Don’t use that language @Dinoairplanes
HOW DOES THIS CLAMP THING WORK
omg Funky Trees is fucking weasome devs need add more things for the tree but it's alredy is weasome
oa iv done that before
@CruzerBlade yes
@Leehopard ohh, ok so the crosshair in the flightpath build is also a solid part?
@CruzerBlade it's just tiny hollow fuselage and fuselage part colored green
@Leehopard okay, but how do you customize the "crosshair"? the one in the flightpath build is different than the one in the FA-87.
@CruzerBlade @Yeetflightgamer Transparent sample, fixed wobbling on ground
needs 2axis, aligned to cockpit, hinge or rotator input (## is range of your rotator) clamp(AngleOfAttack/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10)) clamp(AngleOfSlip/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))
clamp(AngleOfAttack/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))
clamp(AngleOfSlip/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))
YES!
That's pretty nice
eyoo flight path indicator how do you make that
Don’t use that language
@Dinoairplanes
HOW DOES THIS CLAMP THING WORK
omg Funky Trees is fucking weasome
devs need add more things for the tree
but it's alredy is weasome
oa iv done that before
@CruzerBlade yes
@Leehopard ohh, ok
so the crosshair in the flightpath build is also a solid part?
@CruzerBlade
it's just tiny hollow fuselage and fuselage part colored green
@Leehopard okay, but how do you customize the "crosshair"? the one in the flightpath build is different than the one in the FA-87.
@CruzerBlade @Yeetflightgamer
Transparent sample, fixed wobbling on ground
needs 2axis, aligned to cockpit, hinge or rotator input (## is range of your rotator)
clamp(AngleOfAttack/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))
clamp(AngleOfSlip/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))
YES!
That's pretty nice
eyoo flight path indicator how do you make that