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How could I get the FireWeapons input for magnets?

6,698 Natedoge  4.9 years ago

I am learning how to use XML stuff.

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    6,698 Natedoge

    Well they should update magnets. @Thelegitpilot13

    4.9 years ago
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    @Natedog120705 I’m afraid that there’s no current way to do it then. Magnets in this game don’t work like that.

    4.9 years ago
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    6,698 Natedoge

    The delay to the magnets activating @SnoWFLakE0s

    4.9 years ago
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    6,698 Natedoge

    That’s the whole point of some of the things I build. I built working bombs, a working gun, etc. @Thelegitpilot13

    4.9 years ago
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    6,698 Natedoge

    But I want to create a literally working rail in here. I mean I don’t want to cheat the system @Thelegitpilot13

    4.9 years ago
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    Here’s a trick: Railguns have an approximate velocity of 5500mph, so what you would need is a regular old cannon, a small barrel, and to put into the velocity of the shell would be 2458.7 m/s.

    4.9 years ago
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    67.1k SnoWFLakE0s

    @Natedog120705
    .
    Delay to what, exactly?

    4.9 years ago
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    6,698 Natedoge

    Is there a way to add like a delay or something? @SnoWFLakE0s

    4.9 years ago
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    6,698 Natedoge

    Oh ok thanks. I don’t know much about XML modding@SnoWFLakE0s

    4.9 years ago
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    67.1k SnoWFLakE0s

    Magnets do not have a inputController. So not possible.

    4.9 years ago
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    6,698 Natedoge

    Oh. I’m gonna try to make a railgun using it. I was gonna use fireweapons cause I’ve seen springs with it. But it seems I have to use some other input. @D0M1N420R

    4.9 years ago
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    8,213 D0M1N420R

    Don’t think this is possible

    4.9 years ago