Can someone tell me how to rotate wings, but not with 90 degrees, with 30,45,60 and so on while they are connected to a fuselage piece?
Can someone tell me how to rotate wings, but not with 90 degrees, with 30,45,60 and so on while they are connected to a fuselage piece?
@TheLatentImage ok
@AeroEngineering I don't, I always have to mess with the numbers to find the right direction.
@Carol8 just a little extra thing: if you're having trouble identifying which part is which in the XML file, paint your whole plane one colour, and then paint the part you want to edit a different colour. Every part has "materials="x,y,z"" section, sometimes with entries. This is what defines the colours the part has, with x being the primary colour, y being trim 1 etc. Your first colour will be listed as material 0, your second one as material 1 and so on. If you paint the whole plane the first colour, and then paint the part you want to edit the second colour, you can look (or, more likely, ctrl+F) for the only part that says "materials="1,1""
I hope that made sense...
@TheLatentImage so you know what direction the rotation is in (0,0,0) as in what is the direction of the first 0 and the second etc.
@Carol8 no problem man, glad I was able to help.
@TheLatentImage thanks! You helped me a lot
@Carol8 it'll be one of the numbers at rotation = "0,0,0"
I could do it for you i just need to know angles and a wing to do it too. Then you can just check out the xml to see what i changed
@TheLatentImage but how?
I didn't find anything in the xml. Can you copy the part that determines the part position? Thanks
@Carol8 you can achieve that through xml editing.
@TheLatentImage