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A new advancement in Torpedoes

71.3k MintLynx  4.9 years ago

With the new Cannon Part, I've found possibly the best weapon I could ever receive from an update!

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No need for bombs held up on pistons so they don't disappear, no need to worry about munitions being lost to the depths. The Cannon part has allowed me to make the best Submarine (and anti submarine) weapons ever built in SP. Coming soon, the newest iteration of my series of Fully Submersible Torpedoes!

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    @MintLynx hmmm, you could probably also have an actual proximity detonation on torpedoes if you attach a modded missile to it, no reason why that shouldn't work. But yea, huge cannons are fun.

    4.9 years ago
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    71.3k MintLynx

    @Minecraftpoweer Yea that kinda sucks. But the Cannon is a great addition, useful in many ways beyond the most obvious! For instance the fact you can turn a cannon into a manually detonated bomb allows it to be used for a variety of different things.
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    You could make the MOAB with its real explosive power, Depth Charges, and in this case simulate the Proximity Warhead of Torpedoes. There's probably more uses people haven't yet thought about!

    4.9 years ago
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    @MintLynx Oh they still disappear if you're under 60 feet? wierd...

    4.9 years ago
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    71.3k MintLynx

    @Minecraftpoweer It doesn't prevent things like missiles from disappearing 60 feet underwater, I've tested that. Plus these torpedoes can also engage submerged targets, which none of the default weapons can.
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    However! I am well aware of that attribute and have an idea how I'll use it. Thinking any future missiles I add to subs will use things like Cleavers for their base, using funky tree modified pistons to keep them above that 60 feet mark.

    4.9 years ago
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    ya know they added an xml option to make weapons waterproof, right?

    4.9 years ago
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    71.3k MintLynx

    @Gameboi14 Haha!

    4.9 years ago
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    26.7k Gameboi17

    no offense, now the explosions look like a Rastafari's hair

    +1 4.9 years ago