Is there a way I can make a rotator not move when a group is active and vice versa? I tried doing Roll*Activate1-Activate1-Activate1 but I'm not too clear on how funky trees actually works.
Is there a way I can make a rotator not move when a group is active and vice versa? I tried doing Roll*Activate1-Activate1-Activate1 but I'm not too clear on how funky trees actually works.
@DPSAircraft
Still doesn't work?
The one with abs acts like just normal roll, and the one with clamp acts like roll but with a normal activation group. I will just unload the wing so you can work with it directly.
Here:
https://www.simpleplanes.com/a/BcSBpz/wheeze
@DPSAircraft
"when I activate Activate1, ROLL gets locked, it no longer works."
Yes this ^ ^ is what I want it to do, I tried Roll * Activate1 and now it its just reversed when 1 is active. Sorry for all this. X(
@SnoWFLakE0s @DPSAircraft
Thanks for the help!
(Edit: doesn't work right, it's a custom control panel so it has to go both ways.)
(Edit 2: I tried changing clamp to -1,1 but now it won't move at all.)
@DPSAircraft
.
I forgot, it'd work with
abs(Activate1)
.@goboygo1
Let's say your input is VTOL, and the AG 1. Then:
VTOL * abs(Activate1)
If you don't want the rotator to reset every time you "deactivate" it, then set
zeroOnDeactivate = false
. This will lock it in place whenever it's "deactivated".@DPSAircraft I meant to de-activate a rotator when a activation group is on.