@Zanedavid but can you actually make the aircraft carrier fly in the game? All the ships are "stuck" at the sea and can only move forward, backward, left and right. Only when you destroy it, it will go downwards. Logically speaking in terms of the game mechanics.
@Zanedavid if you take a look on a real engines, you can see there's no flamy-burny exhaust coming out of the nozzle while in non-afterburner mode, there is only air heat and a lot of noise.
That's because in normal modes, engine burns all the fuel inside of its combustion chamber(s) and there's nothing else to burn outside of it, but in afterburner mode, there's too much fuel, more than engine can burn inside of it, so it burns outside of it and generate all this burny-flamy things as on my screenshots.
I do hope my explanation is understandable, English is not my first language.
@Zanedavid it's "throttle up" from 0 to 90 percent throttle, you can see the difference between min and max on 2nd and 3rd screenshots: the nozzle radius become smaller. After 90 percent throttle nozzle becomes wide again. Everything's like it is on a real engines.
Actually, the reference engine was Snecma M53. And that's, where all the characteristics came from.
Sry can you tag me to the after burner post.pls.
@Zanedavid I've always hoped to make the uss tiny fly after I made my first creation that can push and steer the uss tiny
Oh so it’s stuck on one plane until damaged, that sucks lol @destroyerP
@Zanedavid but can you actually make the aircraft carrier fly in the game? All the ships are "stuck" at the sea and can only move forward, backward, left and right. Only when you destroy it, it will go downwards. Logically speaking in terms of the game mechanics.
Yeah it makes sense, I worked on props in aviation maintenance but no jets so it’s all unknown to me lol. @RedVine
@Zanedavid if you take a look on a real engines, you can see there's no flamy-burny exhaust coming out of the nozzle while in non-afterburner mode, there is only air heat and a lot of noise.
That's because in normal modes, engine burns all the fuel inside of its combustion chamber(s) and there's nothing else to burn outside of it, but in afterburner mode, there's too much fuel, more than engine can burn inside of it, so it burns outside of it and generate all this burny-flamy things as on my screenshots.
I do hope my explanation is understandable, English is not my first language.
Oh I just expected exhaust on that 3rd pic lol @RedVine
@Zanedavid it's "throttle up" from 0 to 90 percent throttle, you can see the difference between min and max on 2nd and 3rd screenshots: the nozzle radius become smaller. After 90 percent throttle nozzle becomes wide again. Everything's like it is on a real engines.
Actually, the reference engine was Snecma M53. And that's, where all the characteristics came from.
Logically speaking... you could probably use massively xml’d magnets and engines to even make it fly right? @destroyerP
When you go straight to afterburner, no throttle up, just instant max output.
Onion rings
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this makes me think of pushing the aircraft carrier at a higher speed
I didnt see
@AircraftoftheRedStar circle of scaled VTOL nozzles with VTOL engine maximum power set to more than 1
@AircraftoftheRedStar
.
Layered VTOL engines.
How did you do that?!!? I want to know this!!