What if whenever a part gets destroyed, a small bit (maybe 1/4 or 1/8) of it appears to remain on the plane? Like a tiny bit that remains after most of it was destroyed. Like how you bite into a cookie and a crescent remains of it. The idea for how many sides of the part would remain would be based on the non-destroyed surfaces it’s attached to.
So if a wing placed between a fuselage and another wing is destroyed, a small part remains attached to the fuselage and a small part remains attached to the now-disconnected wing. If the now-disconnected wing falls onto the ground and is destroyed, the remaining part of the previously destroyed wing attached to it disappears, leaving nothing of the wings remaining other than that one bit attached to the fuselage.
These destroyed bits cannot be collided with by bullets, the ground, water, other aircraft parts so that they don’t act as virtual armor, much like how people used to cover aircraft in parachutes because they were/are bulletproof.
Imagine an inlet with a spiked muzzle. That’s what they would resemble in appearance.
I think it’d be pretty neat to have that.
More Realistic Damage Visuals
929 IssaIwan
4.9 years ago
@IssaIwan oh sorry
This was 2.2 years ago and referred to visible holes in the plane where destroyed parts were, not soft body physics @kakaha
And btw soft body physics is possible with unity it’s just hard
This game is called SIMPLE planes
@IssaIwan this game is built off of unity, trust me. i've looked through all of the game files, unity is used
:( @YourWife
What I propose doesn’t require much processing power at all. It’s simply replacing a part with a newly generated one based on the shape of the old part and surfaces it is attached to. @Noname918181
I believe so, as it is simply replacing an existing part with a new one based on the shape of the part and what surfaces it’s attached to. @exosuit
The flight mechanics used for building aren’t exactly simple @BACconcordepilot
I don’t think it uses Unity. It seems to use no Unity assets and uses actual flight algorithms and its own unique building mechanics. @Looney
Impossible with unity.
And what about mobile version
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Is this even possible with the current game engine
PrOcEsSiNg PoWeR
think the devs care too much about sr2 to put stuff like this in sp sadly
Here’s what I’m describing for anyone confused about the imagery. https://www.simpleplanes.com/a/zlnZUt/for-my-recent-forum-post