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The Tank Cannon needs a nerf and some fixes alright.

2,172 SpandrelVikhrs  4.8 years ago

First Issue
I have been testing my M1A5 build against itself, and everytime I hit the immobile version of said tank, regardless of XML-modded health(courtesy of Overload) with an explosive round, It just goes boom.

Second Issue
Using standard Kinetic rounds with disableAircraftCollisions given the value "true" will make the round phase through anything it hits.

Fixes Needed:
For Issue 1
Certain Health Values will be resistant to X number of explosive rounds in calibers of 105mm-190mm
10000 - 1 hit
150000 - 3 hits
10000000 - 5 hits
15000000- 6 hits
1000000000 - 10 hits
100000000000 -15 hits
100000000000000 - 20 hits
1000000000000000 - Infinite number of hits

Add ERA Blocks to counter explosive rounds (and rockets)

For Issue 2:

Attribute "disableAircraftCollisions" should not do anything to the gun's rounds. Apply in a hotfix.....

Edit: changes
Edit 2: more changes......

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  • Profile image
    40.2k Typhoon03

    @JoshEraDix2345
    Oh, I thought you meant the ships! Yes, it will one-shot people's creations.

    4.8 years ago
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    @TheFantasticTyphoon So can you try to fix my M1 Abrams and to not make it go boom in one shot?
    https://www.simpleplanes.com/a/OhX1md/M1A5-Abrams

    4.8 years ago
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    40.2k Typhoon03

    @JoshEraDix2345
    It doesn't one-shot everything.

    4.8 years ago
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    @TheFantasticTyphoon Eh, what do you mean?

    4.8 years ago
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    40.2k Typhoon03

    @JoshEraDix2345
    It doesn't do that.

    4.8 years ago
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    @TheFantasticTyphoon What about the Tank Cannon 1-shotting anything regardless of health?

    4.8 years ago
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    28.0k Armyguy1534

    @TheFantasticTyphoon yes

    4.8 years ago
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    40.2k Typhoon03

    We need a separate "Disable Collisions" attribute for the shells.

    +2 4.8 years ago