So I've noticed a new property in Overload that I never noticed before, and that property is (if i remember right) "partCollisionResponse". I have no idea what it does, or how it works, and the input is always Default. Can someone explain what this property does and what inputs can be put in, as well as what they do?
None , Default, DisconnectOnly
Does that it sounds like
I believe it changes how parts react to damage but im not sure what the properties and what it does