I tried to tamper with these settings in order to make some of my planes intact when destroyed, crashed or the like.
But even editing most of the core parts into "none" will not stop it from exploding into hundreds of pieces just for one destroyed part... how should I actually do this?
Part Collision Response
9,445 vcharng
4.8 years ago
@GortTheSerf no
@MAINE so your saying you have to go through every individual part to replace default with none. thats gonna take forever
@MAINE which button is the specific craft look like
@Random40 If you are on PC/Mac or Android. Open up the Aircraft Files and the specific craft in text edit.
switch the
partCollisionResponse="Default" to partCollisionResponse="None"
Simple, FIND > partCollisionResponse="Default"
Replace ALL > partCollisionResponse="None"
Yooo. I was having an issue with my car exploding all the time. I went in and opened the XML file and changed every single part's partCollisionResponse to 0 (none). It does work, but when you collide with the terrain, the force transfers across the entire craft, so if you miss a part, that part becomes the weakest link and destroys the craft. You can have 0 health and be fine, just as long as you don't miss a part.
Edit: Misunderstood the question but uh... I'm trying to get the doors to break off separately and I have those set to default. It works in my application.
@Random40 Well I'm not trying to make the whole plane invincible... but perhaps it's too late now (260 parts and counting), maybe for my next plane.
I did this once and you have to complete the whole process on EVERY part of the thing that you are making.
What I know is this. If you set the ...
disableAircraftCollisions - true
partCollisionResponse - none
health - Infinity
Nothing blew up or broke apart on mine and my Physics is set to HIGH.
Hopefully someone can chime in for a 100% guaranteed answer..
What I know is this. If you set the
disableAircraftCollisions - true
partCollisionResponse - none
health - Infinity
I believe you will still blow up when hitting the ground.