I’ve had this weird thing where at high altitudes, my indicated airspeed when I stall is far lower that what it is at sea level. This does not make sense because IAS measures the pressure on the plane, which means planes should stall at the same IAS at any altitude (which they do IRL)
I adjusted the ASI in my plane so it’s input was (IAS + TAS) / 2
and the stall speed was indicated to be exactly the same as it is at sea level. This means that IAS adjust 2x more than it should for altitude.
Plz fix!
Ah all goods. Yeah I was at about 30,000 feet lol. Thanks for the help! @WNP78
So really your guess at
(IAS + TAS) / 2
should have beenTAS * sqrt(IAS / TAS)
or to simplify,sqrt(IAS * TAS)
. It just happened to be you were at an altitude of around 30k ft.It seems as though the square root of the density ratio is a better scalar for the speeds of the aircraft, despite the lift and drag forces just being multiplied by the density ratio itself. This doesn't make much sense but the aim was to match the IAS to how the craft behaved in game, not what it'd be in real life, so I've switched it over to the root of density.
@AndrewGarrison @WNP78