So I want a rotator to activate when the angle of attack is between 0degrees and 25degrees, i have tried different formulas but I still lack the knowledge as to even how to formulate the query correctly, any bright person want to help me out? Thanks in advance.
@RamboJutter I thought he left SP years ago? Is he still around?
@Mustang51 I don't even know how this ended up working :) Edensk may be the best person to ask?
@RamboJutter do you know if there’s a way to make it that the input code only starts moving the air break after 2.5 degrees AoA?
@jamesPLANESii no, that didnt work, thanks for trying though. Edensk worked it out for me (see below)
just incase anyone needs it, the input code is: clamp01(TAS - 5) * AngleOfAttack/10
Big thanks goes to edensk who worked this out for me.
remember: AOA in this game is reversed.
in real life AOA is positive when your nose points higher than where you go.
in this game it's minus.
sign(AngleOfAttack) x sign(-AngleOfAttack + 25)
Does that work?
@edensk its getting closer, so now it works when stationary but as soon as i throttle up over 1kt it stops working? Is it easier if I link you the build?
@edensk thanks for that but it doesnt seem to work, is 0degrees horizontal and 25deg upwards from the horizon? (sorry if it isnt and its my bad causing the error). I want the slats on an aircraft to operate when its nose is higher than its trajectory.