Okay, so, I've been messing around with the somewhat new cannon part. I use the overload mod to customize it, however, I've run into an issue. When scaled, the projectile's scale doesn't compare to the part's scale, which makes for an interesting thing, i used both "PartScale" and "Diameter" to get the main part and resulting explosion to where I want it, but it wont scale down the projectile. Does anyone know how to scale down the actual projectile without affecting the explosion?
@anonymoususer976 I'll try it out, thanks
Set the diameter to the size you want, then change the explosionScalar
you cant sorry bud