Yep, so this is a thing. First of its kind, works like a charm. Simply put, smooth
is really the new meta now... It does everything. I'm working on the timer reset to be more intuitive, but the rest of the features are perfect.
Shows seconds and 100 milliseconds, works up to 60 seconds. Full stop/start capability. Does everything you'd expect a stopwatch to do. Digital version in the works.
Probably useful for measuring flight performance.
Since someone asked, here's what smooth
does here:
It caps a boolean input to increase at a certain rate instead of instantly. In this case, the boolean goes from 0 to 1 instantly, but smooth caps it at a rate of 1/60ths per second. Therefore, every second, the output of smooth increases by 1/60ths. You can use the rate further: by adding a boolean modifier to the rate part of smooth, if I set the rate of change to 0 it simply stays at whatever value it was on, hence a working stop/start system for the stopwatch.
@Adityo0502
.
Essentially, what you've done is model a quadratic parabola with an equation of x^2, to put it into that perspective. Glad to help.
@SnoWFLakE0s Oh, okay. Thanks a lot :D
@Adityo0502
.
WIth your input, you start at a value of
1
because -1 * -1 = 1. During the "increase" of the smooth function, you eventually will reach a point where 0 * 0 = 0. FInally, upon the end of the increase you'll have 1 * 1 = 1, leading to this looping back motion you mentioned.@SnoWFLakE0s No I just wanted to know why does it loop back with a double smooth
@Adityo0502
.
Unless you have an specific objective in mind, I can't really help you. Otherwise refer to the explanation I posted above.
@SnoWFLakE0s Was just messing around with it and trying to understand how it works
@Adityo0502
.
What exactly are you trying to do with double multiplied
smooth
s?So I put
smooth (Activate1, 1) *
in a rotor and now it does the full input and then automatically rubberbands back to default state again, wth is happenning here?smooth (Activate1, 1)
Got it @SnoWFLakE0s
@ChisP
.
This does not use
Time
in any form.could time help with procedural landing gear I've always wondered about this
Star Platinum ZA WARUDO
Ohhhh ok @SnoWFLakE0s
Wonderful! That’s one heck of a function. Now clamp01 Booleans are actually quite useless
@spefyjerbf
.
It caps a boolean input to increase at a certain rate instead of instantly. In this case, the boolean goes from 0 to 1 instantly, but smooth caps it at a rate of 1/60ths per second. Therefore, every second, the ouput of
smooth
increases by 1/60ths. You can use the rate further: by adding a boolean modifier to the rate part ofsmooth
, if I set the rate of change to 0 it simply stays at whatever value it was on, hence a working stop/start system for the stopwatch.Yeah I wanna know too @spefyjerbf
Nice. I never really understood smooth. How is it used in this application?