hey everyone,
im currently making a bristol f2b and im trying to get accurate(ish) instrumentation. whats the best input statement i can give a rotator to make it display something similar to the rpm of the planes's prop? thanks!
RPM Calculations
21.8k F4f879
4.7 years ago
@Zippy6 @SnoWFLakE0s i just ended up using a modified IAS and Throttle input, thanks for the help guys!
Honestly best bet is just use throttle input. In game engines may have an idle sound, but it's kind of a fake idle as they are essentially just off.
@F4f879
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Completely depends on whatever you're modeling. If you can bring me an RPM curve graph, I can help you; otherwise I can't really help.
@SnoWFLakE0s
@MrSilverWolf