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RPM Calculations

21.8k F4f879  4.7 years ago

hey everyone,
im currently making a bristol f2b and im trying to get accurate(ish) instrumentation. whats the best input statement i can give a rotator to make it display something similar to the rpm of the planes's prop? thanks!

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    21.8k F4f879

    @Zippy6 @SnoWFLakE0s i just ended up using a modified IAS and Throttle input, thanks for the help guys!

    +1 4.7 years ago
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    18.9k Zippy6

    Honestly best bet is just use throttle input. In game engines may have an idle sound, but it's kind of a fake idle as they are essentially just off.

    +1 4.7 years ago
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    67.1k SnoWFLakE0s

    @F4f879
    .
    Completely depends on whatever you're modeling. If you can bring me an RPM curve graph, I can help you; otherwise I can't really help.

    +1 4.7 years ago
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    21.8k F4f879

    @SnoWFLakE0s

    4.7 years ago
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    21.8k F4f879

    @MrSilverWolf

    4.7 years ago