A new beta is out on Steam and it should be available on Google Play in a few hours and iOS in a few days.
Original release notes are here.
Here are the changes:
BUG FIXES
- Fixed bug where control surfaces could not be added to wings.
- Fixed spinner UI for tournament validator.
- Fixed gyro activation when activation group is set to "None"
FUNKY TREES
- Equality operator now works with multiple types.
- Expression tester can now use # replaced for " as dev console doesn't like quotes. For example you can enter the command
DebugExpression ammo(#Cannon#)
so that quotes don't interfere with the dev console syntax. - Add inputs:
GearDown
,Latitude
,Longitude
,PitchRate
,RollRate
,YawRate
LandingGear
now acts exactly as it did before the previous beta, it's a float value by default, so that old crafts aren't broken. UseGearDown
as a more intuitive boolean input.- Change float to bool conversion to x > 0 (a number will be interpreted as
true
if it's greater than zero, it used to be greater or less than ,but not equal to, zero.) - Fix gyro handling of "None" input.
- AG values over 8 now revert to default value rather than being casted to booleans by FT.
You can get the Steam beta by right-clicking SimplePlanes in your Library -> Properties -> Betas -> and select public-test from the dropdown list.
You can get access to the iOS beta here. You can get the Google Play beta here.
@AndrewGarrison
@AndrewGarrison
@WNP78 1.9
@jelybaca when did you make the lights that broke, after 1.8, 1.9, or 1.9.1?
@jelybaca
.
That is exactly what has been done.
Landing Gear lights are wacked up in 1.9.203, since all of my light systems and possiby other aircraft use -LandingGear to turn off when gears retract. Now its on when gears retract. how about not touch the LG input at all or add a new input attributed to LandingGear or something.
@DPSAircraft when the aircraft loads, the gear is down. Therefore
GearDown
istrue
. This translates to a value of 1, so the rotator rotates. You could fix this by settingmin
on the input controller to -1 andmax
to 0. So when gear is down it's clipped to zero, and when gear is then raised (GearDown
isfalse
which translates to-1
as a number), it moves to -1.@DPSAircraft in which build do you observe this?
So any idea when the update will be released?
@vcharng yeah, anything in 1.9.202 might be broken, but should be able to be fixed by replacing
LandingGear
withGearDown
.this comment is the 100th comment
@WNP78 Yeah it seems to be a problem of "boolean" or "float".
It doesn't break 1.9.1 LG expressions but obviously it does break 1.9.202 (the version with reversed expression).
@WNP78 Magnet cannot use ammo xml
@Marcochoy2007 better wheels would probably be first and more simpleplane-ish
@vcharng nope, in 1.9.1 the LandingGear variable was actually 0 or 1. You can test it, switch off the beta and put the value
LandingGear + 0
into a rotator. If you just putLandingGear
, then FT won't be used so it will actually be-1
to1
. But with the FT variable, it is 0 (extended) to 1 (retracted). If this update broke your gear, try replacing all references toLandingGear
withGearDown
.Add diff lock on next update plz its would be nice
Presumably, caused by the lead indicator. @AndrewGarrison
By setting canon function to “MultiRole” or anti air, having the weapon selected will cause a game crash when an air target is then selected.
Also on an unrelated note, soft locks occurs some times just randomly with explosions.
@AndrewGarrison
Oh that was last update nvm
Adding a controll surface crashes my game
@AndrewGarrison Please incorporate the tracks 2 mod in to the game so all us mobile users can be happy
Yeah! finally fixed wing bug(≧∇≦)/
@AndrewGarrison ExplosionScalar, flashSpace and flashScale seem to have no effect
@valaszki What problems are you having specifically?