I'm building an AA tank and for realism I want the guns to fire simultaneously so that the rpms are not incorrect for each gun. Is it possible to have two cannons fire simultaneously and if so how are they modified to do so?
I'm building an AA tank and for realism I want the guns to fire simultaneously so that the rpms are not incorrect for each gun. Is it possible to have two cannons fire simultaneously and if so how are they modified to do so?
@EGplanes Alright, thanks for the information.
@Darkmoon This was forever ago and I was surprised to get a notification on this lol (I've been inactive for this game for a long while) but it's because of an effect (which I'm not sure still exists) called shell kissing where the shells fired are continuous and touching each other in a stream when the delay is 0, which isn't desirable for re-creations.
@SnoWFLakE0s Why 0.01 instead of 0?
@EGplanes
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Not FT. Simply set the first cannon that fires to the delay you want, any others to 0.01.
I want to keep historical RPM’s of each gun though. Wondering if they can be synchronized and what the funky trees code for that would be if it’s possible.
Edit the delay from 0.1 (lowest possible delay allowed by the slider) to 0 with overload, unfortunately i have found out that there's still a delay somehow, if you only have one guns with 0 delay you might get shell kiss, basically the shell were touching the other shell
Use Funky Tree codes