I have completed the new version of the Landing Gear Demonstrator
It also comes with a new experimental function: overspeed damage model.
Initially I wanted to make the landing gears break away when landing gear is down and overspeeding, but the complicated landing gear setup of the Ju 288 doesn't work well with the detacher (it will break even when on the ground)
So instead, the aircraft loses its wingtips when reaching 550 km/h (which is kinda difficult to get in this aircraft, you need to dive at full speed).
Before the actual release of 1.9.2 I will experiment more functions on this Ju 288, so the final version will be full of new technology.
@asteroidbook345 I think this is doable, but the folding main gear would be a pain.
@asteroidbook345 I need to take a look at a video or something... understanding a landing gear just by words is too risky.
@vcharng I just used all 3 of your demonstrator rotators and just adjusted the "0.25" in their input functions as you suggested before, and it all works like a gem! Thanks for all your help, much appreciated!
@Ja380 That video looks almost identical to my design though (no way anyone would open the front door and retract at the same time.
It seems that the only thing different is that the rear door closes at the same time with gear retract.
So try this, just copy the landing gear actuator input to the rear door, and try again.
@vcharng Here's my desired time table:
T= 0: Landing Gear Up commanded
T= 0 to 6: Landing gear retracts
T= 0 to 3: Front LG doors open up
T= 6 to 12: Back LG doors retract
T= 13 to 16: Front LG doors retract
Here's a video of what I'm looking for, more or less. If you can figure out something more accurate to the video, you can disregard my time table. Thanks again.
Link: https://www.youtube.com/watch?v=uSTSNe0xc4k (skip to 2:30)
@Ja380 can you draw a timetable for your desired landing gear operation?
For example:
T=0 means the instant when gear up is commanded.
T=0 to 0.5 door open
T= 0.5 to 1.5 landing gear retract
T= 1.5 to 2 door close
I think this is more or less how this one works, what is your desired timetable?
Hi again, sorry to be such a bother about landing gear. I've read the content below and totally understand that asking so many questions can be a nuisance. Regardless, I'll try to keep it as brief as possible. I haven't been able to solve my issue with the solution you provided to be before, where you suggested to just decrease the "0.25" within the smooth function.
I guess my goal is to increase the length of time that the doors stay open (from 2 to 6 seconds in total) before closing up again. I tried what you suggested and it didn't work properly, as the LG doors would either close too soon or open too late (running into the landing gear itself as a result).
Do you have any suggestions? And would it help if I just uploaded my model for you to test out and play around with? Thanks once again for everything.
@asteroidbook345 Huh? how is this related to that?
Sincerely, having to handle these landing gear questions everyday is getting me tired, you know? I have my own projects, my own troubleshooting, my own life. These landing gear tutorials are meant to be a basic introduction, not something that makes me the next "fancy landing gear mentor".
But during the past month, I was tagged by many people for their landing gear problems here and there, and then I make a suggestion, and then they say something like "no, this doesn't solve my problem, try again".
This has to end somewhere.
@asteroidbook345 stacking rotators would make the order the same on gear up and gear down.
Like:
rotate-> fold (gear up)
un-rotate-> unfold (gear down)
@asteroidbook345 I think if you use * 2 it would not sequence correctly, it would only make that part rotate quicker.
Also *2 should be inside the clamp01 function, or you will mess up the turning angle.
@asteroidbook345 let me see what your input is and what you want
@asteroidbook345 Yeah, it usually would need actual trial and error to find whether an input actually works
@asteroidbook345 C-5's LG rotates before folding, is that what you're trying to say?
clamp01((smooth(LG, 0.25) - 0.5) * 2) for folding
clamp01((smooth(LG, 0.25) + 0.5) for rotating
not including gear bay door.
@goboygo1 I was talking about the bending right before breaking. It's beyond recovery point and should be irreversible.
Making wings flexible in normal use is another issue, and it would have some in-game issue (collision model management, control surface distortion, etc)
@vcharng wouldn't that be realistic though? Most airplanes wings are visibly flexible.
@goboygo1 The problem of using rotator is that it would be reversible. I.e. if I went to the verge of wingtip breaking and came back to normal speed, the wingtip would bend then "come back".
I think I'll instead angle the detacher to make it come of with a spin
This is actually really cool! But it looks pretty unrealistic how they just pop off, maybe put them on rotators set to something like clamp01((TAS / "X") - 0.75) with X being a number that will need texting to determine. Then the wings would start to bend upwards before coming off.
@ChiChiWerx @Numbers This is just a technology demonstrator, the full release version of this Ju 288 will be made with better detail and realism.
Engine overheating (which was a real problem for Ju 288 IRL), landing gear damage (also), renewed control surface (already done)... etc.
I have to say, I agree with @Numbers ...the tail is usually the first thing to go when an aircraft breaks up inflight.
Lol warthunder
@asteroidbook345