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Next mission: get featured.

48.5k Sm10684  4.7 years ago

I’m going to go all out building my next car but will it be enough?

Is there any tips from any other users that you like to share?

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    48.5k Sm10684

    She might be able to. @Pulkit

    +1 4.7 years ago
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    1,595 Pulkit

    @Sm10684 I thought she is funky trees savvy

    4.7 years ago
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    48.5k Sm10684

    Not really funky trees savvy. @Pulkit

    4.7 years ago
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    1,595 Pulkit

    @Sm10684 self driving car

    4.7 years ago
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    48.5k Sm10684

    Working on what? @Pulkit

    4.7 years ago
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    1,595 Pulkit

    @Sm10684
    Me: *thinks about randomusername
    I mean she might be working on this.

    4.7 years ago
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    48.5k Sm10684

    I’m not funky trees savvy. @Pulkit

    4.7 years ago
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    1,595 Pulkit

    @Sm10684 make a self driving car using coordination system.

    4.7 years ago
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    48.5k Sm10684

    i’m hoping I will! @ChallengerHellcat

    +1 4.7 years ago
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    A few more tweaks, and I'm quite certain you'll get featured!

    4.7 years ago
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    48.5k Sm10684

    You’re back! @Pulkit

    4.7 years ago
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    26.7k Gameboi17

    @Pulkit it doesn't matter for both

    4.7 years ago
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    U have to select each individual part to change it @Sm10684

    4.7 years ago
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    1,595 Pulkit

    @Gameboi14 so when it comes to lag CalculateDrag:"false" ≠ DragScale:"0" ?. I mean which creates less lag?

    4.7 years ago
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    48.5k Sm10684

    Ok, thanks anyways. @Gameboi14

    4.7 years ago
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    26.7k Gameboi17

    @Sm10684 idk how to do it on a whole build, any other way possible is just by doing it individually on every single piece or just read the 3rd comment

    4.7 years ago
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    48.5k Sm10684

    For a whole build? @Gameboi14

    4.7 years ago
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    26.7k Gameboi17

    @Sm10684 if you want lots of drag, set DragScale to any number > 1

    4.7 years ago
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    48.5k Sm10684

    Is there any way I can all drag with many parts? Say, a full build? @Gameboi14

    4.7 years ago
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    @Sm10684
    I need to know this too!

    4.7 years ago
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    26.7k Gameboi17

    @Sm10684 Yesir

    4.7 years ago
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    48.5k Sm10684

    Ok, thanks! @Gameboi14

    4.7 years ago
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    26.7k Gameboi17

    Tip #1: Always set the first part's CalculateDrag to false. If it's a fuselage block, always do that first before adding anymore of it so that you won't be going back and forth the whole time. By doing all of this, your 500+ part car won't be as laggy

    4.7 years ago
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    48.5k Sm10684

    What? @ArcturusAerospace

    4.7 years ago
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    Tag me on your answers, please.

    4.7 years ago
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