I’m going to go all out building my next car but will it be enough?
Is there any tips from any other users that you like to share?
I’m going to go all out building my next car but will it be enough?
Is there any tips from any other users that you like to share?
She might be able to. @Pulkit
@Sm10684 I thought she is funky trees savvy
Not really funky trees savvy. @Pulkit
@Sm10684 self driving car
Working on what? @Pulkit
@Sm10684
Me: *thinks about randomusername
I mean she might be working on this.
I’m not funky trees savvy. @Pulkit
@Sm10684 make a self driving car using coordination system.
i’m hoping I will! @ChallengerHellcat
A few more tweaks, and I'm quite certain you'll get featured!
You’re back! @Pulkit
@Pulkit it doesn't matter for both
U have to select each individual part to change it @Sm10684
@Gameboi14 so when it comes to lag CalculateDrag:"false" ≠ DragScale:"0" ?. I mean which creates less lag?
Ok, thanks anyways. @Gameboi14
@Sm10684 idk how to do it on a whole build, any other way possible is just by doing it individually on every single piece or just read the 3rd comment
For a whole build? @Gameboi14
@Sm10684 if you want lots of drag, set DragScale to any number > 1
Is there any way I can all drag with many parts? Say, a full build? @Gameboi14
@Sm10684
I need to know this too!
@Sm10684 Yesir
Ok, thanks! @Gameboi14
Tip #1: Always set the first part's CalculateDrag to false. If it's a fuselage block, always do that first before adding anymore of it so that you won't be going back and forth the whole time. By doing all of this, your 500+ part car won't be as laggy
What? @ArcturusAerospace
Tag me on your answers, please.