Is there any alternative to an infinite rotator that doesnt rotate back when I let go of the input?
You're welcome :)
@edensk Thak you so much for your help i truly appreciate it
It shouldn't.
@edensk I found how to change my version to expirimental, and it works now, but how will it affect my uploads? Will it even affect my uploads?
It should work as long as you are on 1.9.202 or any newer version.
@edensk I just checked the funky trees post made by the dev and couldnt find that function in it
@edensk Idk, im using the one from steam with cannons, and if im not, how do i get there?
@JakeSnakeMate First of all, are you using the latest version (still in beta)? An example would be sum(Pitch*2)
sum(Pitch*2)
@edensk Is there any spaces, because i just tried that and nothing happened? And can you give ma an example fully completed? That could help
Having a different input for the rotator, like sum(Input*x), where "Input" can be anything (Pitch, Roll...), and "x" a number that will make the speed higher or slower.
sum(Input*x)
You're welcome :)
@edensk Thak you so much for your help i truly appreciate it
It shouldn't.
@edensk I found how to change my version to expirimental, and it works now, but how will it affect my uploads? Will it even affect my uploads?
It should work as long as you are on 1.9.202 or any newer version.
@edensk I just checked the funky trees post made by the dev and couldnt find that function in it
@edensk Idk, im using the one from steam with cannons, and if im not, how do i get there?
@JakeSnakeMate
First of all, are you using the latest version (still in beta)?
An example would be
sum(Pitch*2)
@edensk Is there any spaces, because i just tried that and nothing happened? And can you give ma an example fully completed? That could help
Having a different input for the rotator, like
sum(Input*x)
, where "Input" can be anything (Pitch, Roll...), and "x" a number that will make the speed higher or slower.