Yes I used this title twice,
I want a rotator to spin on act 1 and to not spin backwards once act 1 is off, idk if this is possible but it would be much appreciated if someone could provide some code for me
Yes I used this title twice,
I want a rotator to spin on act 1 and to not spin backwards once act 1 is off, idk if this is possible but it would be much appreciated if someone could provide some code for me
@Aarons123 do you wanna join in on the Team Work Project
@Aarons123 you have the same name as I do in real life and your a special ” @SnoWFLakE0s “ just like me.
@SnoWFLakE0s The 2x Speed works fine but for some reason the fuselage piece I have on the rotator is spinning the craft uncontrollably even though it has no mass. For now I’m just going to use a free spinning rotator and use other means to spin it, thanks for your help though
@Aarons123
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In that case, multiply some constant to the entire expression. I.e., add something
2*
to the front for 2x speed.@SnoWFLakE0s I think the problem was the the max of the rotator wasn’t set to the same number, it works now. Now the issue is I can’t set the rotator to any faster speed, they all just rotate at the same speed
@Aarons123
.
Should work... Works for me.
smooth(clamp01(Activate1), (clamp01(Activate1)/9999))
@SnoWFLakE0s I copy pasted the code with c as a bunch of 9s and it endlessly spins but doesn’t stop when I deactivate 1
@SnoWFLakE0s So for an infinitely rotating rotator, C should equal 99999999 or some other absurdly high number so it never stops spinning?
@Aarons123
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Well I'm literally copypasting:
smooth(clamp01(Activate1), clamp01(Activate1)/c)
Change
c
however you see fit, it will determine how fast the input lasts for. e.g., ifc
= 1, it will last for a second, cumulative, ifc
= 5, it will last for 5 seconds, cumulative.@SnoWFLakE0s that may as well be a different language to me
Basically this.