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Need help with funky trees.

25.8k POTETOZ  4.7 years ago

How the heck can I make a door that opens, waits a few seconds and then closes again, with ONLY ONE input?

Please I need it for a landing gear.

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    48.2k AntonWings

    @vcharng
    Excuse my abrupt comment.
    May I use the Funky Tree formula used in your "1.9.203 funky trees demonstrator" below for the plane I am building?

    2.4 years ago
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    1,899 ObliviousCed

    I need something like this too, but instead of the input landingear, I need it to be activate 1

    4.3 years ago
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    25.8k POTETOZ

    @vcharng oof good night then!

    4.7 years ago
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    9,445 vcharng

    It's getting close to sleeping hours in my time zone

    4.7 years ago
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    25.8k POTETOZ

    @vcharng hey, you have discord? Because it's better for communicating directly, and I can use pictures and things

    4.7 years ago
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    25.8k POTETOZ

    @vcharng bruh ok, but it will be later because now I'm "at school"

    4.7 years ago
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    9,445 vcharng

    @P0TET0Z uhhhhhhhhhhhhhh that's gonna be another problem...
    I'm not even sure what's gonna happen, because "max" is supposed to be bigger than "min".
    Try to set max to 1 and then activate "invert", see what happens next, and we'll go from there.

    4.7 years ago
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    25.8k POTETOZ

    @vcharng well, in the door rotator it's min 0 and Max -1

    4.7 years ago
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    9,445 vcharng

    @P0TET0Z It's not about input, it's about initial position and "max/min" setting.
    Your gear doors are probably defaulted at "closed", mine are defaulted at "open".

    4.7 years ago
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    25.8k POTETOZ

    @vcharng hey, sorry for being such an a*hole but I still don't get it.

    4 * abs(smooth(LandingGear, 0.25) - 0.5) - 1 that's the door rotator input
    .
    clamp01((smooth(LandingGear, 0.25) - 0.25) / 0.5) and this is the gear rotator input, what I have to change?

    4.7 years ago
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    9,445 vcharng

    the correct setting is:
    Door: 0 for open, 1 for closed
    Gear: 0 for down, 1 for up.

    I think you probably reversed the door part.

    4.7 years ago
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    9,445 vcharng

    @P0TET0Z check the actuators' upper and lower limits, you may have gotten the wrong starting and ending value.
    also I suggest removing collision model for every parts that construct the landing gear.

    4.7 years ago
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    25.8k POTETOZ

    @vcharng no, I copied and pasted each one for the other one, door for door, gear for gear

    4.7 years ago
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    9,445 vcharng

    you need to copy door input to door input, and gear input to gear input.
    From that gif I think the landing gear actuators are still using traditional input.

    4.7 years ago
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    25.8k POTETOZ

    @vcharng nevermind, I confused from where to see the left landing gear. Anyways: https://imgur.com/a/7SqrjIy this is what I get when copy pasting the inputs

    4.7 years ago
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    9,445 vcharng

    I thought that's what you asked for? as in, "door start being closed"?

    4.7 years ago
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    25.8k POTETOZ

    @vcharng I copy and pasted the input of the rotators for the door and the wheels, and I think it could work, but the thing is that the doors start being closed. Can you try to adjust it to that? Because I suck with funky trees

    4.7 years ago
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    9,445 vcharng

    Check my 1.9.203 funky trees demonstrator,
    It has two custom landing gears using different settings, the one on the left side fits your request.

    4.7 years ago