Suppose I want to have a custom- made bomb drop and have drag fins deploy, but only if the plane is a certain altitude above ground. Let’s also assume I have multiple of these bombs and only want the fins on the bomb currently being dropped to open.
A. Is this even possible, and;
B. If so, what are the funky tree inputs and activations for the whole bomb/detacher/rotator setup?
Side-note: the bomb in question is Destroyerz117’s Mk 82 SnakeEye
Increase drag I think. Idk ask destroyerz117 I just made the adjustments @CRJ900Pilot
On that snake eye, how would one slow them down even more with the fins deployed? @ChisP
@CRJ900Pilot yep ill tag you again
Do you still have the unlisted post? I seem to forgot to download it @ChisP
@SnoWFLakE0s
Lol, i can't actually tell the difference. i just knew booleans were added in this update. XD
No worries man, I might need some other funky tree assistance later down the road so I'll get back to you @SnoWFLakE0s
@CRJ900Pilot
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Nope, sorry I couldn't get to you quicker.
While I already have a solution I appreciate your effort. Sorry for the inconvenience @SnoWFLakE0s
@CRJ900Pilot
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Idk if you still need my help, if you do please leave me a message.
@goboygo1
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Incorrect.
SelectedWeapon
is a string type variable.Done. I just tagged you.
@CRJ900Pilot you want the Mk-82 right? I can do that for you real quick
That’s super helpful. The idea is to give the plane enough time to fly away before they explode. I need to do some testing, but I will have 12 bombs and have the fins deploy if the plane is below 100 meters. Would the formula look like this?
clamp01(ammo("Boom25") < 12)*(clamp01(AltitudeAgl > 100))
@FairFireFight
Np it’s super simple too!@CRJ900Pilot
@CRJ900Pilot I can also create a delay if you want
I would really appreciate a demonstration, I’m not very good at funky trees as you can probably tell. Thank you so much! @ChisP
rotator with 0 min and 1 max
clamp01(ammo("WeaponName") < X)*(clamp01(AltitudeAgl > Y))
X
is the ammount of bombs you have , the first bomb to drop would have the same numberthe last bomb to drop will be
X
=1
all other bombs inbetween will be gradually going down from X to 1
Y
is the altitude in meters above the ground that you want , any less and the fins wont deployI derived an equation: AltitudeAgl>3000 in the input and then attach the rotators to the detacher. That should work perfectly, I can demonstrate it later if you want me to.
just a thought;
selectedweapon is available as a Boolean input, so you might be able to do something with that. downside is each individual bomb would have to have a separate name.
I know. I need them to use funky trees @ChisP
he did that by detacher and connections I demonstrated that on my f-16 bombs. look at the connections on those they actually dont use any funky trees
there's this altitude input.. maybe you could use that for input. I don't know exactly how it works though.
@CRJ900Pilot fair enough, i hope some of it came in helpful
I’m kinda limited on activation groups. But thanks for the help @Axartar
its definitely possible to get the fins to deploy if the plane is above a certain altitude input = Altitude - (whatever height you want fins to open at)
now if you only want that to happen on a bomb you need another input probably AG(whichever) so (i'm not that good at this but)
input = AG(x)<=Altitude - (whatever height you want fins to open at)
this will mean that at an altitude if the group is activated then hopefully the drag fins should deploy (you may need an expert on this)