Dear friends, developing the map of Area 88 in the new version of Unity I have encountered the following problem, take a look at the video ...
https://youtu.be/2BLqFSqC2gg
When playing in SimplePlanes, part of the terrain is not displayed. It is not a texture quality problem. It is a problem that it is not displayed beyond a certain limit. I am going crazy trying to fix this problem. Have you had this same problem? Have you found any solution? Thank you very much!
Solved
- Use Unity version 2018.3.8f1 and properly SimplePlanes Mod tools for this Unity version
Did you see my question here?
Thanks!
I'm glad you were able to solve this weird issue. Since I was tagged, I want to throw in my thoughts on your versions of Unity and the version of the mod tools you are using.
I am using 3.8f1 for Android testing and 4.11f1 for official and stable releases. I'm using both Unity 2018.3.8f1 and Unity 2018.4.11f1 because there are multiple versions of the mod tools out, but they just aren't labeled well. 2018.3.8f1 seems to be the version that matches your current mod tools. If you get the mod tools from the Steam folder, those are the most up-to-date mod tools and use 2018.4.11f1. If everything is working right now, don't worry about upgrading to 2018.4.11f1, but I would keep in mind that there's a more recent version out right now if you encounter any weird problems in the future.
I look forward to seeing your upcoming projects! Best of luck, and feel free to tag me again next time. 👍
@mikoyanster I'm glad you solved the problem. We are modmakers we are family. :)
@Kakhikotchauri1 @mushr0om @WNP78 I have already found the solution. Indeed, the problem is the latest version of SimplePlanes Mod Tools and the latest version of Unity. I have installed Unity version 2018.3.8f1 and its Mod Tools and it already works perfectly. Goodness! I thought it was more serious. However, I suspect that the problem is in Mod Tools ... I want to thank you for all the help and that you are willing to help me. Thank you all, I hope you like the maps that I am going to publish and you can enjoy them! We are in touch! ;-)
@mushr0om I'm going to try it. Thank you!
@Kakhikotchauri1 Thank you very much, I am already in the process of reinstalling Unity, now I tell you if the change takes effect ;-) Thanks friend!
@mikoyanster Place the script on a gameobject and set the far clip plane. Default is 40 000, so set it to 100 000 maybe,
@mushr0om I just tried the Script, but it doesn't work, the problem persists. I will try to test Unity version 2018.3.8f1... I comment on the results obtained ...
@mikoyanster here is a link of my sp mod tolls
my unity version is a 2018.3.8f1.
if you still need help just tag me. no problem. ;)
@WNP78 I'll keep that in mind. I am going to test the Script that has happened to me and now I tell you. If it doesn't work well, I'll try installing a version of Unity. This effect happens to me with the new maps, but not with the ones developed before the Unity and SimplePlanes update. Thank you so much for help me!
@Roswell Thanks for your contribution. See if we can find a suitable solution to the problem. Thank you!
@mushr0om Thank you very much friend! I will test the script to see if we solve the problem, I will inform you shortly. Thanks thousands!
@Kakhikotchauri1 Hello, thank you very much for the reply! I use Unity version 2018.4.18f1 compatible with the latest mod tools for SimplePlanes 1.9.205.0. The map size is huge 75000x75000. I don't use lighting or special effects to make it run more smoothly. From what you're saying, it may be the Unity version... Can you share your version of SimplePlanes Mod Tools through Google Drive? I'm going to try installing the version you have of Unity. I trust it will work with the current version of SimplePlanes. This had not happened to me until now... Other maps that I have made before SimplePlanes update worked perfectly... We are writing, thank you very much for the help!
You can try this script. Just have it on any gameobject that is loaded in the map. And keep in mind what WNP said.
It is as mushr0om says, the far clip plane of the game's camera, the furthest distance it will render. It can be increased by a script, however this is a trade off, as the further it is, the more pronounced effects such as z-fighting will be (where 2 faces close together make a strange pattern).
It's the in game camera far clip plane. I'll see if I can find a way to change it.
mm camera view distance is limited. remember whats happend when you reduce camera view distance and test run game in unity.
in my unity version i cant find any terrain option about camera view distance.
@mikoyanster tell me your unity version. also tell me terrain size. i am still use unity 2018.3.8f1. i developed many maps but i never had this problem.
try to turn on realtime global ilumination and baked ilumination in lighting settings please note unity starts lagging. after 2 miutes turn off realtime global ilumination and baked ilumination. or simply use unity 2018.3.8f1 instead of new version.
I believe this is just thing in most games some hide it better than others.
@jamesPLANESii When I load old maps edited with the previous version of Unity, I don't have this problem ... I understand it's something from the terrain in unity, but I don't know what it can be.
@jamesPLANESii Yes this is the problem, not show all terrain... i don´t know how to fix...
@Gestour @1342791782 @MOPCKOEDNISHE
That's weird. Your map isn't reacting to fog
@Kakhikotchauri1 @AtlasSP @SaintNPC