Hi, how to make a rotator cycle half arcs when above a certain altitude (say 100 feet) and rotate continuously when below that altitude?
Hi, how to make a rotator cycle half arcs when above a certain altitude (say 100 feet) and rotate continuously when below that altitude?
Looking forward! @BeryllCorp
@Thorne It works! thanks! I can edit these formula to suit my needs now
also, sinking the ship and the crew swimming for dear life sounds like a good idea. It will be a long time before this ship is released so I may add that on its features.
Ok, the cockpit is the only source of external data, it might be cool if the whole ship sinks though @BeryllCorp
Couldn’t sleep, try this;
(pingpong(Time,2)clamp01(sign(Altitude-3)))+(10000clamp01(sign(-Altitude+3)))
keep in mind that the altitude will be relative to the cockpit, here’s a version you can test out to see if it’s what you meant, this will start swimming at around 60 feet. Use the trim to maintain altitude easier, the plane I put it on is a little sensitive
@Thorne other there other methods that doesn't use the cockpit?
This is a request. If its not possible then you don't need to worry about it. I'll just let the soldiers swim with buoyancy blocks instead.
I can make it so when the cockpit goes around or below water the hinges switch
@Thorne thank you sir!
Just to let you know I'm serious about this, THIS is what the ship looked like right now.
That’s awesome! I’m off to bed at the moment, but I’ll try to think of something tomorrow @BeryllCorp
@Thorne im using it for a soldier's arm. When he's above the water he'll be slashing his sword but when he's on the water (< 3ft) he'll try to swim.
I'm making a medieval ship. I'd like to add soldiers on board for boarding operations.
What’s the context? I might be able to come up with something