@CaptFoxworth19 @Krikkit42 real flaps modify the airflow of the wing, but custom flaps on SP cannot detect they are a part of the wing and thus act as independent lifting surfaces. Since flaps are usually placed behind CoM, increasing their angle of attack creates more lift behind the Center of Mass, pushing the nose down. Leave custom flaps empty so they don't do anything, and hide two wing pieces on rotators in the fuselage slightly ahead of CoM to simulate the effect.
@CaptFoxworth19 thanks for the heads-up! However, there are countless examples of custom flaps working just fine. Most of them seem to be constructed without any actual wing parts as the flaps, but with fuselage parts only. I can‘t figure out a „formula“ for this to work correctly. Does ist come down to XMLing the drag values? Is there a secret recipe?
Hey guys, is there any clarity on this issue yet? I have the same problem. I am relatively new to building custom wings and all the other control surfaces work fine. But the flaps make my plane pitch down, when I lower them. Any further suggestions would be much appreciated! Check out my build on my profile if you like (it's the only one there). THX!
@PointlessWhyshouldi but when I tried on mines it didn't work. Is it okay to you for me to post my work and tag you to it so you can see it for yourself?
@CaptFoxworth19 @Krikkit42 I'm glad to have helped. Since the way around the problem is so easy, I don't think devs will bother with it.
But @EternalDarkness I hope that in the next update this could be possible to achieve.
@EternalDarkness thank you so much! This is a great help
@EternalDarkness You made my day! Thank you so much, this has been driving me mad! :-)
@CaptFoxworth19 @Krikkit42 real flaps modify the airflow of the wing, but custom flaps on SP cannot detect they are a part of the wing and thus act as independent lifting surfaces. Since flaps are usually placed behind CoM, increasing their angle of attack creates more lift behind the Center of Mass, pushing the nose down. Leave custom flaps empty so they don't do anything, and hide two wing pieces on rotators in the fuselage slightly ahead of CoM to simulate the effect.
@CaptFoxworth19 thanks for the heads-up! However, there are countless examples of custom flaps working just fine. Most of them seem to be constructed without any actual wing parts as the flaps, but with fuselage parts only. I can‘t figure out a „formula“ for this to work correctly. Does ist come down to XMLing the drag values? Is there a secret recipe?
@krikkit42 the same issue is still not being solved by the developers, so I'm asking @EternalDarkness for some help please.
Hey guys, is there any clarity on this issue yet? I have the same problem. I am relatively new to building custom wings and all the other control surfaces work fine. But the flaps make my plane pitch down, when I lower them. Any further suggestions would be much appreciated! Check out my build on my profile if you like (it's the only one there). THX!
@TrislandianAlliance it surely does
Ok tag me @CaptFoxworth19
@PointlessWhyshouldi because when I did it, it has an inverted manner of generating lift and I don't know what to do
@PointlessWhyshouldi but when I tried on mines it didn't work. Is it okay to you for me to post my work and tag you to it so you can see it for yourself?
U need to stick a wing in a fuselage that’s connected to a rotor
It will generate lift but also create drag because that's what flap does