How do you change airfoils using funkytrees in flight?
Like during level flight --> symetric
Low AOA --> semi-symetric
High AOA --> flat bottom
During my experimentation using various airfoils (using modern jet low aspect ratio type wings) the symetric airfoil tends to go faster (in level flight) but easily stalls during tight turn (high AOA) and flat bottom airfoil tends to go slower a bit (in level flight) but perform great during tight turn and not easily stalls (high AOA)
I almost forget to add how to make the action sliding the VTOL down to extend FLAPS also changes the airfoil to flat bottom airfoil using funkytrees?
The idea came from the execution of flaps and slats when deployed it increases wing camber, so:
*Not deployed --> symetric airfoil
*Slightly deployed or during low AoA --> semi-symetric
*Fully deployed --> flat bottom
@ForeverPie
@edensk The devs needs to make this a thing with funky trees in the next update
You can't change a property of a part with funky trees...