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Mass scaled airplanes tear themselves apart when moving fast enough

4,778 GhostOfKyiv  4.6 years ago

So, I’m trying to make this op racing plane (it’s half mass on most parts with 0 drag on all except the propeller which has a minuscule amount of drag to try to fix it) but on any of my xml mass scaled planes, they spin like crazy (usually starts with the propeller wobbling and coming out of socket than going back than going back, but on most crafts but a special few happens too fast to see), tear themselves apart, and sometimes launch what’s left thousands of at mph. I’ve tried turning aircraft collisions off on every part and set every part’s collision response to none, but it won’t help! I’ve even set all my quality settings to max (with no lag btw) I know it only happens on crafts that are mass scaled, and it doesn’t happen in slow-mo, so it must be a a physics problem related to mass (physics refresh rate is higher in slow motion, and it has something to do with mass scaled parts), any work arounds would be appreciated, but I would love it the devs fixed this horrible glitch! (Btw it also happens in SimpleRockets 2)
Here’s an example
https://www.simpleplanes.com/a/g18awE/An-example

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    44.3k rexzion

    Well idk man, I have no problem with mass scaled parts

    4.6 years ago
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    4,778 GhostOfKyiv

    @rexzion @asteroidbook345 Even if I have only some mass scaled parts, it still happens

    4.6 years ago
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    Mass scaled? I don't have propeller wobble with mass scaled propeller, i only have that sort of problem when i have excessive power

    4.6 years ago
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    44.3k rexzion

    Why tho, there kinda is no point. Noone makes low/zero mass airplanes with every part being XML modded , this isn't much a problem.

    +1 4.6 years ago
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    4,778 GhostOfKyiv

    @AndrewGarrison Please fix this! It happens in SimpleRockets 2 also.

    4.6 years ago