Due to reasons, in the 1.9.205 changelog there were several funky trees enhancements that have gone unmentioned. They are as follows.
Funky Trees
- New operators (not mentioned in changelog):
- Comparison: "!=" (NOT boolean operator)
- Boolean: "!" (Boolean inverter)
Known Bugs
- Usage of the equality operator with strings do not work on mobile editions.
- Usage of the rate function with speed measurements do not work properly.
For an explanation of the features mentioned in this post, please visit the FT guide page.
@JustDatGuy
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"Processed" string data are not strings. ammo("string") returns a float/number datatype, not strings. I never said you could not use strings.
One mistake: You can use strings, you just have to process them. For example, exp(ammo”cannon”, 45) = exp(ammo”SelectedWeapon”, 45)
@SnoWFLakE0s bummer.. it would have been a nice feature to have if cannons can be fired automatically. Thanks for answering!
@BeryllCorp
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No, you could control the AG for the cannon... but not the firing.
Question: can you make a cannon fire automatically when FT conditions are met? Example: when plane goes over 2g the cannon fires or when you reach 10000ft altitude the cannon automatically fires?
hey do you mind doing a Collab with me, I could use someone that's good with FT? were just gonna make a missile
Hey @SnoWFLakeE0s can you please turn this burst fire function
smooth(clamp01(-FireWeapons),rate(-FireWeapons)+1*3)
A selected weapon function for a weapon that has been named Particle Cannon for me please!?
Thank you!
Why aren’t you a mod yet?
@FairFireFight that's due to the known bug with the equality operator listed.
also
SelectedWeapon
is broken on mobile