Oh add another line in the input section, and make it zeroOnDeactivate and make it true. That way, when you deactivate it, it goes to 0. Is that what you want? @Jauntyccmbr
http://www.simpleplanes.com/a/DXtvlw/Tank-walker
This is the thing im working on. I need the laser cannon to go back to its original place after when im done using it even tho the trim is up@jamesPLANESii
clamp(x , min, max) basically limits the x.
If you have clamp(Pitch , -0.5, 0.7), the value it will output won't be lower than -0.5 or higher than 0.7 clamp01(x) is the abbreviation for clamp(x , 0, 1)
smooth(x , rate) goes from 0 to x at a specific rate. The rate is the "units" per second. smooth(1, 0.5) will go from 0 to 1 at the rate of 0.5 per second, so it will take 2 seconds to get there.
OHHHH YESSS THANKYOUU<3 fixed one of the issues @jamesPLANESii
Oh add another line in the input section, and make it
zeroOnDeactivate
and make ittrue
. That way, when you deactivate it, it goes to 0. Is that what you want? @Jauntyccmbrhttp://www.simpleplanes.com/a/DXtvlw/Tank-walker
This is the thing im working on. I need the laser cannon to go back to its original place after when im done using it even tho the trim is up@jamesPLANESii
Set it to
clamp01(Activate3)
@JauntyccmbrSmooth let’s you adjust the speed of the rotator with a funky tree, and clamp clamps the minimum and maximum value between the ones you’ve said.
Last question. I need a rotator to go back to its place when i deactivate ag3 how can you do that? do you use smooth?@edensk
OOOOOHHHHH THE MORE YOU KNOWWW THANK YOJ SOO MUCH@edensk
clamp(x , min, max)
basically limits the x.If you have
clamp(Pitch , -0.5, 0.7)
, the value it will output won't be lower than -0.5 or higher than 0.7clamp01(x)
is the abbreviation forclamp(x , 0, 1)
smooth(x , rate)
goes from 0 to x at a specific rate. Therate
is the "units" per second.smooth(1, 0.5)
will go from 0 to 1 at the rate of 0.5 per second, so it will take 2 seconds to get there.