So, I’ve been playing simple planes for a while now, and I love everything about the game. Except for one thing that has been bothering me. It seems that damage is unrealistic. The only thing I love more than making planes, is blowing them up. If you make a plane that has large parts, then half of it will simply disappear upon impact.
I feel as though maybe the devs could make it so fuselages are made of individual parts that make the plane shatter, and not disappear on impact. Just a suggestion.
They were the planes that caused 9-11... @Brields95
@Gestour except those weren't real
It’s something to consider
I would love it to happen
But what @Brendorkus Said I hate how when you crash a plane it disappears into nothing and the only thing left is the cockpit block
Your right, but when a plane crashes into a building, there may be slightly different circumstances... @Gestour
There are times where I wish there is no damage model similar to fsx, as theoretcally because damage depends a lot on calculation which can put certain cpu's under massive stress, removing it could alleviate cpu temperature
No.
There have been a few plane crashes which resulted in almost no debris. I.e. flight 93, Flight 77.