Its what happens when either the width or height is scaled to a greater value than the other, like scale="1,0.01,1" and either the "rise" or the "run" value is set too high OR the corners are set the anything other than "Hard"
Solution A: Increase the thickness of the offending blocks by increasing the scale.
Solution B: Reduce the Rise or Run by using smaller blocks.
I think @jamesPLANESii is right. The game doesn't handle large fuselage parts well. You may need to ask some of the experienced ship guys how they work around this
@TrislandianAlliance @trolman Let us pray the Sealord hears our plea
@Feanor We thank and praise you for your wisdom and assistance. May the upvotes wash over you like the cleansing brine of the mother ocean herself.
@Feanor thanks for advice, my lord. I couldn't fix it completely but at least it looks better now.
@F104Deathtrap yes
Its what happens when either the width or height is scaled to a greater value than the other, like scale="1,0.01,1" and either the "rise" or the "run" value is set too high OR the corners are set the anything other than "Hard"
Solution A: Increase the thickness of the offending blocks by increasing the scale.
Solution B: Reduce the Rise or Run by using smaller blocks.
@Feanor
@F104Deathtrap This is where we call feanor
I think @jamesPLANESii is right. The game doesn't handle large fuselage parts well. You may need to ask some of the experienced ship guys how they work around this
I noticed that too
Scale things evenly in all 3 dimensions.
But yes, this but is rather annoying. I wish they’d fix it...
@Omel Sadly its imposibble if you're doing 200 meters long ship :/