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Need help with Funky trees

30.6k sh0rpo  4.6 years ago
Is there such a command when you fired a rocket, and the rotator or piston worked?
And after he went 110 degrees, was it delayed for 3 seconds?(And then he returned to his former positi.)

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    30.6k sh0rpo

    @CrashFighter05 ok

    4.6 years ago
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    24.4k NoGoCars

    @Frenchman no

    4.6 years ago
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    4,778 GhostOfKyiv

    @Frenchman Wdym about the question mark

    4.6 years ago
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    30.6k sh0rpo

    @JustDatGuy And what kind of a sign is there together with a "question mark"

    4.6 years ago
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    30.6k sh0rpo

    @JustDatGuy Wait, write again, just as it should, just a code. And not any other words, and without spaces. It just didn’t work for me.

    4.6 years ago
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    4,778 GhostOfKyiv

    @Frenchman Np

    4.6 years ago
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    30.6k sh0rpo

    @JustDatGuy Thank you very much!

    4.6 years ago
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    4,778 GhostOfKyiv

    @Frenchman ammo “rocket”<1 ? 1 : 0 would be the code if you had one rocket equipped, ammo “rocket”<2 ? 1 : 0 if you had 2 rockets equipped, and so on. What it would do, is if you had less rockets than you started with, then it spins the rotator or extends the piston all the way.

    4.6 years ago
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    30.6k sh0rpo

    @JustDatGuy I am very stupid, so please give me an example (this code immediately)

    4.6 years ago
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    4,778 GhostOfKyiv

    Maybe ammo “rocket”<[insert starting ammo here] ? 1(turns the rotator all the way, just change it) : 0 would work, but delaying it’s impossible (without super complicated code). Sorry the “<“ isn’t highlighted, it won’t show right if it is, just ignore the fact it’s not highlighted like everything else.

    4.6 years ago
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    30.6k sh0rpo

    @CrashFighter05 please give an example with IDK!

    4.6 years ago
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    30.6k sh0rpo

    @CrashFighter05 thank you, do you now, how do delay for it?

    4.6 years ago
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    24.4k NoGoCars

    maybe make the input FireWeapons? If that doesn't work then IDK.

    4.6 years ago