@Frenchman ammo “rocket”<1 ? 1 : 0 would be the code if you had one rocket equipped, ammo “rocket”<2 ? 1 : 0 if you had 2 rockets equipped, and so on. What it would do, is if you had less rockets than you started with, then it spins the rotator or extends the piston all the way.
Maybe ammo “rocket”<[insert starting ammo here] ? 1(turns the rotator all the way, just change it) : 0 would work, but delaying it’s impossible (without super complicated code). Sorry the “<“ isn’t highlighted, it won’t show right if it is, just ignore the fact it’s not highlighted like everything else.
@CrashFighter05 ok
@Frenchman no
@Frenchman Wdym about the question mark
@JustDatGuy And what kind of a sign is there together with a "question mark"
@JustDatGuy Wait, write again, just as it should, just a code. And not any other words, and without spaces. It just didn’t work for me.
@Frenchman Np
@JustDatGuy Thank you very much!
@Frenchman
ammo “rocket”
<1 ? 1 : 0
would be the code if you had one rocket equipped,ammo “rocket”
<2 ? 1 : 0
if you had 2 rockets equipped, and so on. What it would do, is if you had less rockets than you started with, then it spins the rotator or extends the piston all the way.@JustDatGuy I am very stupid, so please give me an example (this code immediately)
Maybe
ammo “rocket”
<[insert starting ammo here] ? 1
(turns the rotator all the way, just change it): 0
would work, but delaying it’s impossible (without super complicated code). Sorry the “<“ isn’t highlighted, it won’t show right if it is, just ignore the fact it’s not highlighted like everything else.@CrashFighter05 please give an example with IDK!
@CrashFighter05 thank you, do you now, how do delay for it?
maybe make the input
FireWeapons
? If that doesn't work then IDK.