It would be nice to have in SP, some different air-to-air / air-to-surface missiles.
Like an Air-Air guided by engine heat (IR Seker), an Air-Air missile that can "select" multiple targets at the same time, as in Ace Combat, some Air-Surface missiles that follow trajectories close to the water surface, as if they wanted to avoid being detected by radar.
And finally, if it is possible, (which I doubt a little) to adopt something similar to a stealth BLOCK, or that makes it difficult for the missile to lock onto the plane / vehicle.
And it's just an idea, I know that some are difficult to put into practice, or impossible, but it would be nice ...
@Hellosss38 well you can, that's not my probpem, im just answering that
what?
question@Kalashinikov we can make a cluster bomb with cannons then...
@Hellosss38 basically in order for a stealth plane to works (or pretty much any stealth vehicle alike) it has to meet this requirements:
•Angular
•Doesnt Have any 90° plane of body
•Doesnt have any curvy shape
•Stealth Characteristic
•Radar absorbing material
Yes, I forgot to mention bombs or at least guided warheads, mainly so that we don't depend so much on missiles when creating custom weapons.
A cluster bomb would also be very useful, since it would save parts in the final count of the plane / vehicle, similar to the cannon, which has its ammunition, but doesn’t increase in the final count.
@Hellosss38 This games definitely need stealth, so by making your plane stealth looking it will actually be harder to lock (occasional failed lock maybe?) all that i know about stealth is..., how do i pronounce it..., "Angular" but not 90° angular as 90° angle can deflect back radar wave, a tube or curvy stuff can also deflect radar wave (heck even me saying this is having a hard time explaining this, i have a forum about it)