Activate1 = 1 ? inverselerp (0, 10000, PID ([targetSpeed], IAS*3.6, 10000, 0.1, 1000)) : Throttle
substitute, [targetSpeed] for the speed you want. For more info, search PID
This should help. If you need help, let me know
Use the funky trees code, Thottle * clamp01(GS < [Desired Speed])
.
This uses your ground speed regardless of direction. I can edit the formula if you want:
a) Forward speed to be considered, instead of speed regardless of direction
b) Have this speed limit only occur when a certain activation group is on
@spefyjerbf *Throttle... it took me a while to figure out the 'r' was missing :D
Activate1 = 1 ? inverselerp (0, 10000, PID ([targetSpeed], IAS*3.6, 10000, 0.1, 1000)) : Throttle
substitute, [targetSpeed] for the speed you want. For more info, search PID
This should help. If you need help, let me know
@spefyjerbf the code isn't working...
OverLord
What version are you using? If you’re on 1.9, everyone should have them. @Jerba
Okay I don’t have that on but I will. Also the imgur won’t load but I will try later to see if it does@jamesPLANESii @spefyjerbf
@Jerba Go to the main menu, click the mods thing, and click "overload" and enable it. Fine tuner and overload are in-game now.
The code would go in here. The attribute is the
input
attribute, underinputcontroller
.What would the name be and also do I put it in engine or input controller?@spefyjerbf
Okay@spefyjerbf
You can use funky trees on mobile. Just put the code in the "input" property.
Is there an xml property? I’m on mobile therefore no funky trees and very funky funky trees when it’s used in a part.@spefyjerbf Although thanks
Use the funky trees code, Thottle * clamp01(GS < [Desired Speed])
.
This uses your ground speed regardless of direction. I can edit the formula if you want:
a) Forward speed to be considered, instead of speed regardless of direction
b) Have this speed limit only occur when a certain activation group is on
I don’t know if it’s possible. But if it is, it’s probably some mile long funky trees code.