From what I gathered, people are suggesting to use images as decals for their aircraft to lessen part counts and alleviate time spent on detailing, however there are users that counter this by explaining that it will be much harder to stand out since every plane is now seemed professionally made. And I myself have a problem, landing gears, especially that you do not see into the wheel well which in some aspect raging, and non see through windows are nice but a detailed interior would be great especially if a fuselage doesnt consist of ten thousand parts...
...So here is my Proposal
Wrap To Surface Sub-Assemblies decals
I got this idea from Autodesk Inventor and mashed it with how I create decals, basically, instead of images, users have to create their own decals with how one would create fuselage art and whatnot. BUT, instead of ten thousand parts for a single livery, it could be saved as a sub-assembly that wraps to any surface and molded into a single piece, keeping its colour as well, and in the actual fuselage or target part, a user then just has to drag the decal in place, and to move it again, just select it like its any other part but still wraps to the surface. This hopefully solves the ease of detailing, and the tediousness to still stand out.
Keywords
-ten thousand parts converted to one decal
-Wraps to surface
-still tedious to warrant a professionally made plane
Void Form Parts
This idea I got from Autodesk Revit when working with sinks.
Essentially, what I have in mind is that this particular part would be like any fuselage block but instead of creating a fuselage, it would cut a bit of a fuselage. So for example if you want a rectangular wheel well, you would select the Void Form Part, manipulate it to shape it like a rectangular prism just as how you would with a regular fuselage, place it, and form a void. It could get very complex, so instead of a single UI, Void Form Parts would have their own UI just like how you could customise attach points. Move the void form, or delete it.
Keywords
-Cut through fuselage blocks
-form void
-separate UI
Here are my suggestion to ease the building process not just for aircraft but potentially for every type of vehicle. Any improvising to the original idea is welcome, so are constructive criticisms.
Con-caved float-plane and boat hulls would be much easier as well as fuselage windows...
I like your thinking.
YES
I 100% support this idea. This will literally quarter the part count of most of my planes if this is added!
Omg this is what I've been thinking about! A fuselage, that erases parts that you select, for doing a negatively curved surace
Intriguing Idea UnlistedPlanes, though I am unqualified to form an opinion or criticism, perhaps appointing @MrSilverWolf and @jamesPLANESii could form a criticism or praise to this idea of yours.
To all involved parties, I apologise