The next simpleplanes update should include glass, a smoke trail for those who can't use mods (me!), fuel leaks, and different wing shapes, that would be so cool to add these things to the game.
The different wingshapes like how they are rounded on the top and flat on the bottom, rounded throughout then a flat ending, etc.
Next update..........GLASS!
4,032 CrazyPenguin1306
4.5 years ago
@Grey1 That would be cool
Maybe a shock cone to form when you start going super sonic speeds
@OrangeCrush it's not that simple when I say "broke" - unless we found a way to do some switching up with shaders and the render queue, the kind of visual glitches would be say, glass being drawn as if it's underwater (with the blue fog you get on underwater objects), even though it's above water.
Angry glass noises
GLASS! GLASS! GLASS!
@Numbers yes, i know, OP assumed i meant game mods when i meant the moderators
@WNP78 Hmm, lucky that you just happened to run across my comment.
@JustDatGuy I comment a lot of places, but I can't be everywhere. I have work to do. I just check in on the forums from time to time to see what's up.
@WNP78 And now you comment on someone’s suggestion!
@JustDatGuy Contrary to what you've assumed, I've personally investigated it. It's not like we throw your ideas into a pit - I'm a player too and I'd love to have transparent parts! But some things are impractical or would be glitchy to implement for technical reasons. In this case, the water system uses something called the depth buffer to determine what depth value things are at on the screen. It is an image, each pixel corresponds to each pixel on the screen and gives information as to how far the object drawn at that pixel is from the game camera. This allows it to determine if said pixel is underwater, and render it accordingly. But when a transparent part is used, you can now look through the transparent part and see other parts - so there's multiple objects being drawn, at the same pixel on the screen - but the depth buffer only stores one value, and the water rendering wouldn't work. Even playing games with massive budgets, like JC4, I've noticed glass being completely broken in water. Water isn't the only thing that uses the depth buffer, but this is an example. Of course, it'd be surmountable with enough work and consideration. But time is money.
@Tully2001 Oh, ok, I didn't know that sorry.
@Tully2001 Sadly, yes. I wish it wasn’t that way, but we sp players get ignored by the devs. They don’t care. My friend emailed Andrew Garrison last week with an idea, he told him they ignore suggestions sent by email and instead to make a post on it on jundroo user voice, they apparently check it all the time. Obviously they don’t, cuz his suggestion was the #1 most voted for it on user voice. They want us to dump all of our ideas in a pit, so that we think they care and so the people who made the ideas shut up about them.
Wait fuel leaks were implemented in athe game on the 1.7 update
I mean, funky Rees is cool, but it would be nice if they would finally add the stuff we’ve been asking for forever...
SP users be like: GLASS! MULTIPLAYER! A BETTER MAP!
Devs: Here is a coding thing that makes building stuff a whole lot more complicated.
Ok... But where are the headlights?
There must be headlights now come on
@lilgreen06 Just make a user voice.
It will probably annoy them. @lilgreen06
@lilgreen06 yes, but tagging the moderators wont help get something into the game
@MechWARRIOR57 But there are some devices (like mine) that can't have mods, so putting things that are mods as normal thing in the game, would be so much better.
mods dont control the game, they help the website
@TheMachinist @Sm10684 why can I not tag the
Mods and devs they pretty much control what happens in the game, if I tag them they see it faster.
I like the ideas but I don’t think you had to tag the mods.
@JoshEraDix2345 Yeah
Smoke Rounds for cannons too!