Anyone got the list of default XML values for weapons ? like default speed/lock time...etc for a missile for example ?
its going to be very helpful to know how to edit them perfectly
Default XML values ? ( NOT THE XML LIST )
1,902 RavenG59
4.4 years ago
@RavenG59 @senkanhitachi huh, that means it got removed at some point
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Guardian missiles have max range of 5 miles. Since the
maxRange
uses meter, that means the default value for the maximum range on Guardian missile is about 8000..
Both
maxHeadingAngleAdjustmentRate
andmaxVelocityAngleAdjustmentRate
on Guardian missile has default value of 500 last time I checked.@exosuit Yeah, that is what i am looking for, but that is not working, i want to have the value like "maxHeadingAngleAdjustmentRate" which is not defalut shown on a normal missile
Your method only showed the default values for the already available properties like activation groupd and explosion scale...no more
@exosuit sorry i actually tried it and it didnt work
If u didnt get what i mean...i mean that i want to see the default values for the additional properties and options for weapons that are hidden and i need to put them
Like the "maxRange" for example.....i want to know what is the default value for it...maybe 6000 meter or whatever....etc
@senkanhitachi the original poster wants to see the default value for a missile part which isn't available online from my understanding.
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My trick is to open up the .xml file of the creation using xml viewer program(since Overload doesn't show the default values of each parameters).
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If you save a creation that consists only of the cockpit piece and the missile piece he want to inspect, he wouldn't have to spend a lot of time searching for the xml code of the missile.
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I hope this helps
@exosuit looks like this method is not work for me, what does mean add a single missile part and delete two part under the cockpit. I used this method for gruardian missile but there is no default value shows up
@mohsen k
@Gluck see @exosuit's comment it may help u
@exosuit thx
make new aircraft, add like a single missile part and delete the two parts under the cockpit and attach the missile there.
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save the craft and open the xml file
Yes, I've been curious about this too...
Tag me if you have any luck.
@edensk sorry i didnt mean these...i meant default values for weapons
example : default inferno missile top speed is (x)
a