How can I make a rotator that can't be mirrored so I don't have to change the invert to yes/no after mirroring
It does this so that if you have a rotator doing something on one side, on the other side the movement is imitated mirrored. I much prefer it this way than without it doing that. It make more sense the way it is at the moment in my opinion.
The mirror function does it. It can’t change unless you fiddle with the game code or something.
It does this so that if you have a rotator doing something on one side, on the other side the movement is imitated mirrored. I much prefer it this way than without it doing that. It make more sense the way it is at the moment in my opinion.
The mirror function does it. It can’t change unless you fiddle with the game code or something.