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Rotator

14.9k brians1209  5.1 years ago

How can I make a rotator that can't be mirrored so I don't have to change the invert to yes/no after mirroring

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    It does this so that if you have a rotator doing something on one side, on the other side the movement is imitated mirrored. I much prefer it this way than without it doing that. It make more sense the way it is at the moment in my opinion.

    +3 5.1 years ago
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    The mirror function does it. It can’t change unless you fiddle with the game code or something.

    5.1 years ago