the title.
@edensk thanks!
if it has to be able to rotate infinitely use sum(Yaw*x) (x is a multiplier), if it has limits use smooth(Yaw, clamp01(Yaw != 0))
sum(Yaw*x)
smooth(Yaw, clamp01(Yaw != 0))
Ok@ItzP1N3APPLZ
@RogueFighter no ive seen people do it.
But what do I know
I don’t think you can
@edensk thanks!
if it has to be able to rotate infinitely use
sum(Yaw*x)
(x is a multiplier), if it has limits usesmooth(Yaw, clamp01(Yaw != 0))
Ok@ItzP1N3APPLZ
@RogueFighter no ive seen people do it.
But what do I know
I don’t think you can