Note: I have all my quality setting maxed and I’m also on iOS, if any of that matters.
After a second or two, when I pitch, I corkscrew. I’ve tried mirroring it, that didn’t work. It used funky trees to set a minimum requirement for it to roll, that didn’t work. Heck, I even checked my vertical stabilizers (yes, I have two). Even using a Bluetooth keyboard to ensure that I’m sending roll input doesn’t work! I only encountered it when I changed the pitching to full wing rotation, but it doesn’t make sense, because when I used an ag to activate full wing and deactivate normal pitching, it didn’t happen. Note that I still have an ft code in the horizontal stabilizers to make it pitch twice as much with an ag. That is for a high-maneuver mode, where it can do cobra maneuvers and thing like that which require super fast pitching, without having it always on, because in that mode, it’s hyper-sensitive and pitching goes in chunks. This entire corkscrew phenomenon is most likely a glitch, but if you know what is going on, please help!
@JustDatGuy the way I did it before Funky Trees was to have two rotators. One rotator would be bound to an AG, while the other is always on.
@Beefy Any other way to do it?
Like what @asteroidbook345 said. Doing that IRL will most likely cause a stall on the main wing, and then corkscrew.
If you want, you can use FT to lessen the sensitivity of the control surface above a certain speed.
@Tully2001 Is this some kind of glitch?