What I mean by this is that whenever you pull up to say 45 degrees pitch, it will hold that until you change it. A normal gyro will reorient back down to level.
Basically the same way the yaw on a gyro works but in all three axises.
What I mean by this is that whenever you pull up to say 45 degrees pitch, it will hold that until you change it. A normal gyro will reorient back down to level.
Basically the same way the yaw on a gyro works but in all three axises.
use sum(Pitch) in the input where pitch normally goes, it's a little buggy and you aren't able to go upside down
@Nerfaddict I can’t find any. Would you mind tagging me?
I have a few aircraft that use something like (i think) you're looking for.