Bomb/Missile/Rocket :
Damage, Explosion Scale, Damage Radius
Cannon :
Input, Firing sounds (on/off)
Countermeasures :
Firing delay, Input
Resizable wheel :
Brake input
VTOL RCN & VTOL Nozzle :
Engine ID ( with the ability to select multiple engines and select all )
Also the same thing to resizable wheels
Rocket :
Thrust force
Air brakes :
Braking power
Control surface :
Activation group, more inputs
@FLOWRIDER0 oh ....thanks
@RavenG59 funky trees, put
(Pitch)+(Roll)
inInput
and you will have something controllable from both inputs. Click here for more info on funky treesMore examples of multi input operation (some inputs are not direct inputs):
Clamp01((0.5*VTOL) / (Altitude)) + pitch
Clamp01(-Activate1 * 10000) + (pitch - roll)
0.5(TAS) - Fuel
@FLOWRIDER0 what is "FT" ? and which one are you talking about ?
@Panthers4741 i tried the drag scale thing but i dosnt increase braking power....
Rocket thrust force already exists, and you just scale the imput parameters for airbrake braking power. Use FT for multiple inputs