seems like wings are realy tough to make accurately and low part count.]
i am trying to avoid panelling as much as possible
*currently 220 parts (!)
*damage model in progress (wings and control surfaces sheer off at high speeds or wh pulling high g's)
Mirage 2000 5 progress
12.3k goxictamer88
4.4 years ago
T
@ItzP1N3APPLZ with sheer patience
@ChiChiWerx very interesting thank you. i will maybe try to simulate the "bending" you mentioned with some hinge rotators but its not my main priority right now i just added a detacher to each wing. currently i am trying to get the weight,dimensions,drag right
You might not want to spend too much time on that damage model...sure, it’s an interesting skill to manipulate the “verticalG” attribute in FT, but I’ve never heard of a Mirage 2000’s wings or control surfaces shearing off due to an over-G. Usually, the plane just gets “bent” in certain ways (though can’t imagine where on the Mirage, given the size of the wing root and compact fuselage), or the motor mounts need replacement, or the pilot just G’s out and the plane crashes.
@toxicgamer88 how do you make it so smooth??
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@Eiro i guess with patience
Hed asking how do you make it@toxicgamer88
@ItzP1N3APPLZ what do you mean?
how tho