Link if you can’t see it
Credit to JustDatGuy or giving me in inspiration to do thi
Jesus Christ @Stratus
You are being pulverized!
Oh yeah I t w a s s o l a g g y @Tommytheplanes267
? @Tommytheplanes267
@DClass mario is composed of 4 sprites
Tip: turn the burstCount and timeBetweenBursts to 1. And maybe the lifetime to 3 or 4, that way the bullets despawn after that many seconds, help reduce lag.
? @FLOWRIDER0
You can see the sprite boundaries
I was thinking to do sans next what do you think @DarthAbhinav @BeryllCorp
Yeah it was not showing up for me though @BeryllCorp
@DClass add bulletScale to the gun properties click here
@DClass using XML. See a list of all available XML options here
How? @BeryllCorp
Increase bullet size so mario image projects perfectly when fired.
@DClass If there is Mario. Then theres Wario. If there is Luigi. Then theres Waluigi.
Jesus Christ
@Stratus
You are being pulverized!
Oh yeah I t w a s s o l a g g y
@Tommytheplanes267
?
@Tommytheplanes267
@DClass mario is composed of 4 sprites
Tip: turn the burstCount and timeBetweenBursts to 1. And maybe the lifetime to 3 or 4, that way the bullets despawn after that many seconds, help reduce lag.
?
@FLOWRIDER0
You can see the sprite boundaries
I was thinking to do sans next what do you think
@DarthAbhinav @BeryllCorp
Yeah it was not showing up for me though
@BeryllCorp
@DClass add bulletScale to the gun properties click here
@DClass using XML. See a list of all available XML options here
How?
@BeryllCorp
Increase bullet size so mario image projects perfectly when fired.
@DClass
If there is Mario. Then theres Wario.
If there is Luigi. Then theres Waluigi.