Does anyone know how to make joints, like I wanna make jointed legs for a mech but I don't know how to use pistons in that manner...
Does anyone know how to make joints, like I wanna make jointed legs for a mech but I don't know how to use pistons in that manner...
here's
https://www.simpleplanes.com/a/rsLEcz/HAMEKA-Ha-100-Cyclops
a really fluid leg motion examplesorry i didnt hyperlink properly
hmm walkers are really complicated, make sure you have the Overload mod active. If its a bipedal walker then get the legs with hip, knee and ankle joints. for a basic hip joint use the input sin(time180) {you can change it and explore the results}, knee joint cos(time180) and lastly ankles sin(time180). Now a basic way to add them to an input and not just uncontrollable add `(selected input e.g. pitch)(ankle/knee/hip code).
lastly add gyroscopes personally I recommend 500% stability or 1000% stability.
Good luck
To some extent, yes. @Grey1
@jamesPLANESii are they all xml modded?
Oh, I see what you mean. You might wanna download some other mechs and check out their walking mechanisms. here are some
Hinge rotators