Hello everyone! Not many people know how to make custom missiles correctly and end up having them as an activation group. That sucks! The following tutorial with photos will explain in detail how to do it.
Add a detacher and size it to your needs (any size) and set the activation group to none
Attach the body of the missile to the back of the detacher and add a missile of your choice to the bottom. (resize if needed) Make everything including the detacher and missile zero mass and zero drag
Go to the nudge tool and multi select your entire custom missile body
Nudge the body over the missile to hide it
Congrats! You’re done! Just shoot the missile you chose to fire! (Just a reminder that you can rename your missiles by going into the xml section of the missile and adding a new property called “Name” and setting the value to your custom name)
Make sure to share this posts with your friends that don’t know how to do this. Have fun!
@Freedomfans how did you get it to actually fire? I'm still not getting it to fire even after I tried coding it?
Is this available for android players or am I just dum?
@HawkerHarrierDude @GOZZbro You have to remove mass weight (MassDrag) on the XML editor
it kinda worked but when i fire it the missile its out of control and always misses.
the missile releases but it does not move. It just falls to the ground with the fuselage body I made it. How can I fix this??
I am trying to make a missile and I have tried this but I do not achieve anything the missile does not release, I tried with codes I managed to fire it but when I put several they all fire at the same time, help
nice job! very useful
This is helpful, thank you